Sunday, 30 March 2008

The Pixel Diaries - Gran Turismo 5 Prologue Edition

I’ve already stated my thoughts on the issues surrounding the direction of the Gran Turismo series in a previous post, so I’ll focus mainly on my actual play experience here. I’m not quite finished with it yet, but have a good 80% of the races complete. I’ve found my hours with the game enjoyable, if a little lacking in something.

For my first hour of playtime it was pretty easy to figure out what wasn’t there. Any form of actual gameplay. I had to work through a twenty odd minute install, followed by an equally lengthy system update which was required to access any of the online modes. Even then I had to download an update in-game to get everything working, which failed on the first three attempts but eventually followed through to completion. I miss the old days where I could just insert a disk and play. It’s this kind of thing that puts me of PC gaming.

Anyway, the graphics, perhaps the biggest advancement in this franchise update, are of course pretty damn impressive. The in-car view is essential for a truly immersive experience, and I’m going to struggle without the option in other racing games. There are plenty of jaggies mind, much more than any screenshots would have you believe, but they’re widely ignorable, especially if viewing in higher resolutions (I’m personally playing in 1080i).

The racing is very smooth, and even with full simulation settings it’s easily controllable and accessible (I told you it wasn’t a simulator…) However, I felt things get a little dull after a while, which is strange when it’s frankly very addictive. I can’t put my finger on why I feel this way. Maybe things are a little slow. Maybe the presentation is just too clinical after playing something like Burnout Paradise. Perhaps it ties in with my previous statement of it not being arcade enough to be as fun as PGR, or realistic enough to trump Forza. Or maybe it’s just down to the fact that it’s a teaser, and simply lacks the options I’m used to.

Other things to note are the great car selection, with all the latest wave of Japanese imports available, from the award winning Nissan GTR to the refined Mitsubishi Evo X, and of course the series first ever Ferraris. I also have to mention how useless the AI is at times. There’s typically a few cars at the front of the 16 strong pack that pose a serious challenge, but I’ve encountered situations where at least half a dozen opponents have misjudged the same corner and resulted in dust flying in so many directions it feels like a sandstorm. It’s like playing online.

Despite the craziness, I’m glad I purchased it and it’s nice to see what modern technology can do with a classic franchise. I’ve yet to take it online proper, so expect a final update to appear below this text soonish.

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